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Page 265 of White Noise Keywords: "Mamba," "closer," "huge," "energy" heavygear-digest Sunday, September 14 1997 Volume 03 : Number 566 |######################################################## ---------------------------------------------------------------------- Date: Sun, 14 Sep 1997 13:04:34 -0400 (EDT) > Well, I've been perusing the SRAL for a little brain relaxation (one can I think you're probably right. You'd see many shades of Green Mamba... "We work in the dark. ------------------------------ Date: Sun, 14 Sep 1997 13:11:10 -0400 (EDT) Note what a VHAC does to a Heavy Gear. "We work in the dark. ------------------------------ Date: Sun, 14 Sep 1997 13:34:52 -0400 At 11:26 AM 9/14/97 -0400, you wrote: >On the fly changes I made while setting up: >A.) I'll probably make Bootleggers (quick turn to shoot backwards) a free >Of course, I needed more 'obstacles' on the track (all I had was Razor >This whole thing also showed me I need more Iguana and Cheetah models - ------------------------------ Date: Sun, 14 Sep 1997 12:39:32 -0500 T-72 tank = 16 armor (page 122, rule book) One rules refinement which I don't think is currently in HG airwar is - ------------------------------- Ordinary's just not good enough today! ------------------------------ Date: Sun, 14 Sep 1997 13:19:43 -0400 (EDT) On Sun, 14 Sep 1997, John and Ron Prins wrote: ------------------------------ Date: Sun, 14 Sep 1997 10:53:19 -0700 (MST) And add to that, that there's at least ONE other metal with AP abilities -Probe ------------------------------ Date: Sun, 14 Sep 1997 14:07:25 -0400 How do I unsubscribe from this list? ------------------------------ Date: Sun, 14 Sep 1997 14:04:39 -0400 Tad ------------------------------ Date: Sun, 14 Sep 1997 13:46:23 -0400 Gyro-stablized with an advanced feeder. Give it a whopping rating with Tad ------------------------------ Date: Sun, 14 Sep 1997 12:03:49 -0700 (PDT) > > ok, so you support the boosted damage gun and ammo, but not the rof? I > Fire control. Darwin ------------------------------ Date: Sun, 14 Sep 1997 14:17:35 -0500 One of the "good" parts about DU rounds is that they not only have some - ------------------------------- DIE if you want to, you INNOCENT PUPPET! ------------------------------ Date: Sun, 14 Sep 1997 12:21:27 -0700 Well the boxed sets come with a bunch of extra parts. Not a whole ot but a= >Withered summer grass > - Matsuo Basho ------------------------------ Date: Sun, 14 Sep 1997 12:16:30 -0700 wrote: ><Very Big Grin>, - -Clint Swereda ------------------------------ Date: Sun, 14 Sep 1997 13:15:12 -0700 (PDT) > And add to that, that there's at least ONE other metal with AP abilities Darwin ------------------------------ Date: Mon, 15 Sep 1997 08:54:38 +0100 At 08:23 14/09/97 -0400, you wrote: >Thanks, - ---------------------------------------------------------------------- ------------------------------ Date: Sun, 14 Sep 1997 17:15:27 -0400 (EDT) > What if they're carrying a lance? Trip trip trip..... - --------------------------------------------------------------------------- ------------------------------ Date: Sun, 14 Sep 1997 17:15:34 -0400 (EDT) >Move the roll to the apex of the turn if they keep a steady speed. This - --------------------------------------------------------------------------- ------------------------------ Date: Sun, 14 Sep 1997 17:15:21 -0400 (EDT) >No, actualy.. remember that a grenade is a range 0 weapon (+1 for point - --------------------------------------------------------------------------- ------------------------------ Date: Sun, 14 Sep 1997 15:07:46 -0700 (PDT) The lanes ARE 5 m across... > A.) Going evasive costs all your actions, right? But in skirmish > A.) I'll probably make Bootleggers (quick turn to shoot backwards) a PS: Is it better to paint a mini before gluing it together, or _____________________________________________________________________ ------------------------------ Date: Sun, 14 Sep 1997 18:26:10 -0400 ------------------------------ Date: Sun, 14 Sep 1997 18:27:27 -0400 Sam Akhtar ------------------------------ Date: Sun, 14 Sep 1997 18:12:43 -0400 Sam Akhtar ------------------------------ Date: Sun, 14 Sep 1997 18:25:15 -0400 > Nah. Diminishing returns at this point - you don't get your money's Tad ------------------------------ Date: Sun, 14 Sep 1997 18:24:23 -0400 ------------------------------ Date: Sun, 14 Sep 1997 16:03:14 -0700 (PDT) Ok, just before I bailed from SciFi world yesterday (and missed the GK I've been filing away at stuff for almost 3 hours now, and I just Anyhow, I doubt I can return it to RAFM now (when I found out the arms Also, my HRP/48 looks to be made of a different metal than the rest of == _____________________________________________________________________ ------------------------------ Date: Sun, 14 Sep 1997 18:21:14 -0500 At 06:27 PM 9/14/97 -0400, you wrote: >hrmm? not so sure about that... - ------------------------------- DIE if you want to, you INNOCENT PUPPET! ------------------------------ Date: Sun, 14 Sep 1997 17:02:55 -0700 (MST) Others have suggested you're talking about tungsten, which I'll buy - Random space science fact: Osmium is the first element to condense out of - --Chris ------------------------------ Date: Sun, 14 Sep 1997 20:03:14 -0400 Hi all! Later, ------------------------------ Date: Sun, 14 Sep 1997 21:09:10 -0400 (EDT) ------------------------------ Date: Sun, 14 Sep 1997 21:20:15 -0400 Hi! ------------------------------ Date: Sun, 14 Sep 1997 21:19:55 -0400 (EDT) > I've never played with Skirmish scale before, but TAing sounds You get one point for junking an opposing vehicle. You get two for passing "We work in the dark. ------------------------------ Date: Sun, 14 Sep 1997 21:59:40 -0400 (EDT) >Hi all! I remember Lucas, Spielberg, and Sagan getting mentions so when does JMS Cheers, - -- ------------------------------ Date: Sun, 14 Sep 1997 21:32:03 -0400 > Down to just 6 Gears, Ruth slowed down to distract one gear so as to ------------------------------ Date: Sun, 14 Sep 1997 19:04:23 -0700 (PDT) Tungsten is the element that's in incandecent lightbulbs. I have no == _____________________________________________________________________ ------------------------------ Date: Sun, 14 Sep 1997 22:21:12 -0400 > Hmm... unnecessarily silly guns. Upgraded damage & accuracy & range? ------------------------------ Date: Sun, 14 Sep 1997 22:43:17 -0400 Tad ------------------------------ Date: Sun, 14 Sep 1997 23:02:40 -0400 At 05:02 PM 9/14/97 -0700, Christian Schaller wrote: {Foomph...} ------------------------------ End of heavygear-digest V3 #566 Back
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From: owner-heavygear@ (heavygear-digest)
Subject: heavygear-digest V3 #566
Date: 15 Sep 1997
Newsgroups: rec.games.mecha
| The HeavyGear mailing list Digest edition is presently
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|#######################################################
| This edition contains the following topics:
|=======================================================
Re: [HGML] Speculation: Long Fang Green Mamba
Re: [HGML] AP stat
Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo
Re: [HGML] AP stat
Re: [HGML] AP stat
Re: [HGML] AP stat
[HGML] Leaving List
Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World
Re: [HGML] AP stat
Re: [HGML] AP stat
Re: [HGML] AP stat
Re: [HGML] Choosing your minis
Re: [HGML] Tech. Questions: WEBBLINGS!
Re: [HGML] AP stat
Re: [HGML] Heavy Gear Technical Bay!
Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo
Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World
Re: [HGML] AP stat
Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo
Re: [HGML] AP stat
Re: [HGML] AP stat
Re: [HGML] Heavy Gear Technical Bay!
Re: [HGML] AP stat
Re: [HGML] AP stat
[HGML] [Minis] Question for ya...
Re: [HGML] AP stat
Re: [HGML] AP stat
[HGML] Gene Roddenberry Dedication - Heavy Gear Technical Manual!
Re: [HGML] AP stat
[HGML] More HG Mini Questions....
Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo
Re: [HGML] Gene Roddenberry Dedication - Heavy Gear Technical Manual!
Re: [HGML] [DeathTrack 1000] Weird-But-Tasty Sponsorship Trials
Re: [HGML] AP stat
Re: [HGML] AP stat
Re: [HGML] More HG Mini Questions....
Re: [HGML] AP stat
From: Jonathan Bezeau <jbez...@uoguelph.ca>
Subject: Re: [HGML] Speculation: Long Fang Green Mamba
> Hiyas
> only read about Quantum Efficencies for polychromophoric polymers for only
> so many hours a day ;)and was wondering about the Legion Noire and their
> Green Mambas. The Green Mamba is basically a Black Mamba -glass back
> +stealth and ECM.
Long Fang, Razor Fang, Brawler... mmm. It would only make sense.
We do what we can. "
From: Jonathan Bezeau <jbez...@uoguelph.ca>
Subject: Re: [HGML] AP stat
> Boosted damage? Which ones? a VHAC isn't going to swisscheese an MBT
> at med to long range without some serious maneuvering. And I've seen an
> A-10 strafe a tank and ssee the shots travel in one side and out the
> other. Say it was a light tank, that's at the very least a Heavy damage
> with crew killed. And this without the pilot breaking a sweat. (looked
> like it was sprayed with a hose.)
Terranova is miles ahead of its current counterpart. Heavy Gear armor is
closer.
We do what we can. "
From: stoic <st...@atl.mindspring.com>
Subject: Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo
>B.) Passing in adjacent lanes is unobstructed. Before, the machine being
>passed could interfere - I decided that would add too much rolling to the
>game. Only trying to pass in the same lane should require piloting rolls.
>gunnery involved, but I figure the general lack of cover and close quarters
>of DT1000 (not to mention the high-revving engines) makes acquiring the
>target a snap; no actions required.
the race? *boggle*
>the idea of waiting a full lap before the shooting starts.
>move - no MP required, just a piloting roll. It's hard for people to
>remember to save a MP to do the Bootleg.
>more speed.
>Yup, you might even have to drive through your own hail of fire :-).
>Track), but that was a matter of time - which I had run out of, too busy
>making plain track and obstacles. Next time we'll have a nastier track :-).
and fly for a few meters... You do have chassis reinforcement....?
How about user determined obstacles? Shoot the water tower and
watch the water wash away that cheetah who was ahead of you....
>they're bound to be the machine of choice in coming Death Tracks. Though if
>I can get ahold of Ferret or Bobcat minis (hint, hint, nudge) people will
>have more options. Too bad Sci-Fi World only had one Iggy (and no Cheetahs)
>left in stock (should've shopped earlier, too busy playing DT1000 and
>GearKrieg before I got a shopping chance).
Track.
==================================================
If weren't for mindless and uninformed opinions,
most people wouldn't have opinions. IMO, of course.
;-)
From: Dan Higdon <h...@charybdis.com>
Subject: Re: [HGML] AP stat
>at med to long range without some serious maneuvering. And I've seen an
>A-10 strafe a tank and ssee the shots travel in one side and out the
>other. Say it was a light tank, that's at the very least a Heavy damage
>with crew killed. And this without the pilot breaking a sweat. (looked
>like it was sprayed with a hose.)
so we're shooting at T-72s, at best.
Ok, let's get the basic rule book:
VHAC = x15 damage. Add +1 damage for boosted damage ammo, and you get
hits where MOS = damage level. Take a competent pilot (2/+1) at medium
range against an immobile target (no dodging, or minimal dodging), and
any average roll (3 or more) will overkill that tank. If you don't want
to use boosted damage ammo, use ROF bonus - that gets the same effect
as you describe. It would be more fun to use boosted damage and ROF
to attack two targets at once though. :-)
the idea of staying "stationary" meaning not wildly changing course.
(JC has this idea for space combat.) If you add something like that so
that a pilot could aim more carefully, you could easily get the extra
plusses to make shredding a T-72 at long range trivial.
>That's x15 +1 (gun) +2 (ammo) +2 (rof) = x20 damage which would just
>about do it. Maybe. Maybe inc. accuracy for the MoS. Scary yes, but
>the A-10's main gun is a VERY scary weapon.
vehicles in most of those reels it's hitting last decade's armor, the T-72.
(Actually, the T-72 is early seventies tech - 1972 to be exact. :-)
Dan Higdon (h...@charybdis.com)
http://www.charybdis.com/~hdan
From: Jonathan Bezeau <jbez...@uoguelph.ca>
Subject: Re: [HGML] AP stat
> +1 ROF :-). The Support Cobra is indeed a machine to be respected -
> especially given that it's so darn cheap (452 TV). I highly recommend
> cramming a veteran pilot in the thing - well worth the TV, as you're now
> effectively in a +0 maneuver Cobra variant with 3+1 gunnery. Joy, and only
> 1017 TV. Who needs a King Cobra anyways? :-)
King Cobra... 31 armor vs. HEAT (front) plus aerosol to drop enemy laser
fire by 2 damage multiple. Huzzah! The Southies have a damn fine sniping
machine!
"We work in the dark.
We do what we can. "
From: Prabal Nandy <na...@U.Arizona.EDU>
Subject: Re: [HGML] AP stat
> 'course, seeing as to how there may not be too very many FISSION Nuclear
> Power Plants on TerraN, this may not be a possibility.... I don't
> believe you can get DPU from FUSION Plants...
And the S-System abhors specificity, hence there should never be a
DPU-perk/flaw system of ANY kind in HG/JC.
significantly better than that of DPU. For bonus Probe-Points, name the
metal, and the country which controls most of the world's supply of it.
(If I gave you a hint, it would automatically set off a lightbulb so I
won't).
From: Bill Charleroy <wpc...@psu.edu>
Subject: [HGML] Leaving List
From: Dragon <dragon...@ccsnet.com>
Subject: Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World
> with
> the idea of waiting a full lap before the shooting starts.
racers to get position, and it would prolong the race, always a good
thing.
> you
> roll when you enter the curve, not every track segment on the curve.
is where the car/gear will break loose. Anyone can enter a curve, but
not everyone will be able to hold their line through the apex and exit
the curve.
"It's a good thing I don't race, my pit crew would go nuts with all my
commentary."
From: Dragon <dragon...@ccsnet.com>
Subject: Re: [HGML] AP stat
> with
> +1 ROF :-).
blank -1 for acc)
> but who
> cares). That's MOS 3 for a light hit (any angle) and MOS 6 for a heavy
> (5 if
> you pump the ROF into damage and hit on the side, nudge, nudge, wink,
> wink).
> Entirely possible if the tank isn't doing a lot of moving (and we
> won't even
> go into air war ranges, where a kilometer away is medium range). And
> 2/3
> heavy hits are crippling (crew kills, maneuver hits, heavy
> ficon/structure -
> even AUX hits on sensor dependant machines).
3/6/12/24 x20 +1acc +2rof size6
expensive ammo. Really only suitable for mounting on heav vehicles.
> Snubby for that.
"Umm, 'scuze me.. You're dead."
From: Darwin <entr...@otter.castlefur.com>
Subject: Re: [HGML] AP stat
> On Sun, 14 Sep 1997, Dragon wrote:
> > can live with that if the junglemower fires 10 round bursts (don't
> > remember reading that, but makes sense). BUt what about the +1 acc?
accuracy's a property of the gun itself.
From: Dan Higdon <h...@charybdis.com>
Subject: Re: [HGML] AP stat
> And the S-System abhors specificity, hence there should never be a
>DPU-perk/flaw system of ANY kind in HG/JC.
>significantly better than that of DPU. For bonus Probe-Points, name the
>metal, and the country which controls most of the world's supply of it.
>(If I gave you a hint, it would automatically set off a lightbulb so I
>won't).
nice penetration power, but they are an anit-biological agent as well!
(I quote good because violent destruction of life can only be considered
"good" if you squint at it right.) No, I don't mean the radiation, I mean the
uranium dust. From what I hear, that stuff can really f*ck up the inside of
a tank, and those within it. If only it weren't so expensive....
Dan Higdon (h...@charybdis.com)
http://www.charybdis.com/~hdan
From: "Phoenix" <swer...@yknet.yk.ca>
Subject: Re: [HGML] Choosing your minis
decent amount. Strange thing is that the Northern one that I have has more=
then a few LAC's. 4 of the right arms already have one attached..and there=
are 5 loose ones. Wouldn't it be smarter to carry more ammo the two guns=
of the same type?
>market reality being what it is, it takes a long while for new stuff to
>appear - especially "frills" like spare parts packs. Supposedly, the
>idea is to, eventually, include variant parts in the blister packs (i.e.
>you buy an Iguana and have all the parts for a regular Iggy, a Black Box
>Iggy, and a Blitz Iggy, or sufficient parts for the major variations of
>the Iggy Paratrooper). There's not a lot of impetus for this so far
>'cause of price and profit (why sell one mini with three possible
>configurations when we'll happily buy all three at the same price?).
>Last I heard (GenCon), the Pod's workin' on variant kits and spares, but
>they can't be any more specific the Real Soon Now.
> In other news. . . have the Basilisk and Bear minis been
>released yet? And I still want a Sidewinder, so y'all gimme a hand
>inundating Quebec with requests for it - the more interest, the more
>likely we get it (the beauty of capitalism).
> Sometime again,
> Pat Paulsen
>is truly all that remains
>Of the dreams of the warriors.
swer...@yknet.yk.ca
From: "Phoenix" <swer...@yknet.yk.ca>
Subject: Re: [HGML] Tech. Questions: WEBBLINGS!
> I know I'm wierd, and I love every minute of it! :P Now, I'm hooking up
>my dog's brain to my PC! Does the red wire go to her Cerebellum? Or the
>blue one? Or maybe...
>Shaun
swer...@yknet.yk.ca
From: Darwin <entr...@otter.castlefur.com>
Subject: Re: [HGML] AP stat
> significantly better than that of DPU. For bonus Probe-Points, name the
> metal, and the country which controls most of the world's supply of it.
> (If I gave you a hint, it would automatically set off a lightbulb so I
> won't).
the air like DPU does. =)
From: Gareth Davies <sdav...@enterprise.net>
Subject: Re: [HGML] Heavy Gear Technical Bay!
> Is anyone else having problems accessing http://www.techbay.com/? It
>keeps asking me for a password! I thought the problem was at my end at
>first, but all the other web sites come up fine (and none of my password
>and user information works with this prompt)! Is the site down?
>Shaun
now, thanks for the concern :)
Gareth Davies sdav...@enterprise.net
For (Sanity == 0k, Sanity = NULL, Sanity == Sanity + Life)
- ----------------------------------------------------------------------
From: jpr...@interhop.net (John and Ron Prins)
Subject: Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo
>>passed could interfere - I decided that would add too much rolling to the
>>game. Only trying to pass in the same lane should require piloting rolls.
custome weapons loadouts - it takes long enough to get people to
choose/build a pilot and gear, let alone custom machines! Tournament play's
gotta be snappy.
>>gunnery involved, but I figure the general lack of cover and close quarters
>>of DT1000 (not to mention the high-revving engines) makes acquiring the
>>target a snap; no actions required.
> You mean that spectator Grizzly can't lob a few mortar shells into
>the race? *boggle*
Skirmish scale (you're at -2 if you don't acquire first, which takes an
action most of the time). You're thinking forward observing/spotting for
indirect fire.
>>the idea of waiting a full lap before the shooting starts.
> Award points for leftover ammo?
>>move - no MP required, just a piloting roll. It's hard for people to
>>remember to save a MP to do the Bootleg.
> Aww, make 'em think.
>>more speed.
> SMS I could see at 1mp, but for walker mode 2mp would be better?
>watch the water wash away that cheetah who was ahead of you....
"Guns-ablazin', fu-fightin', spell-chuckin', rubber-monster-stompin' ACTION!"
- -John comments on Feng Shui
- ---------------------------------------------------------------------------
John D. Prins
jpr...@interhop.net
From: jpr...@interhop.net (John and Ron Prins)
Subject: Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World
>> you
>> roll when you enter the curve, not every track segment on the curve.
>is where the car/gear will break loose. Anyone can enter a curve, but
>not everyone will be able to hold their line through the apex and exit
>the curve.
fail, roll to find out where you 'lose it'. It can't be a fixed place (like
an apex), as the barriers may change along the curve.
"Guns-ablazin', fu-fightin', spell-chuckin', rubber-monster-stompin' ACTION!"
- -John comments on Feng Shui
- ---------------------------------------------------------------------------
John D. Prins
jpr...@interhop.net
From: jpr...@interhop.net (John and Ron Prins)
Subject: Re: [HGML] AP stat
>> with
>> +1 ROF :-).
>blank -1 for acc)
>3/6/12/24 x20 +1acc +2rof size6
out of the OTV. Besides, 45-50mm autocannons are already pushing it, don't
you think? Especially gear carried.
"Guns-ablazin', fu-fightin', spell-chuckin', rubber-monster-stompin' ACTION!"
- -John comments on Feng Shui
- ---------------------------------------------------------------------------
John D. Prins
jpr...@interhop.net
From: Candy Man <pot...@rocketmail.com>
Subject: Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo
> (reduced to 4 by the end)
> B.) massive amounts of gunplay very early in the game (un-expected).
but we voted for weapons hot after 1 turn.
near
> the start of the race (which slowed down everyone while they were
still in a
> pack...oops)
track... It was just that the first gear (Ruth's poor Iggy) got its
FiCon shot out there, and some other gears were shot at.
piloting. I
> don't think he fired a shot, but he did make some spectacular corners
> (including a minimum radius 180 degree hairpin at about 66kph -
basically,
> he grabbed the cornerpost and swung around it :-).
> the Strike Cheetah, who got up after a spectacular (but almost
undamaging)
> crash and opened up a can'o'whup-ass overkilling two opponants with
his RFB.
> That was the cannon fodder's fault, really, both of which had slowed
down to
> try and get off a decent shot at one another :-). It's a race, boys!
- -5... I was just looking to reduce the defense roll by one for the
'zook :)
people
> wanna shoot, and it's hard to hit things while travelling at top
speed and
> shooting at 3+1 (minimum) pilots.
at 3+1 (min) pilots in Cheetahs that we had a problem with :)
> B.) Passing in adjacent lanes is unobstructed. Before, the machine
being
> passed could interfere - I decided that would add too much rolling
to the
> game. Only trying to pass in the same lane should require piloting
annoying.
scale, it
> takes an action to change to/from Top Speed. I allowed people to
still
> change speeds while at Evasive Maneuvers - but I guess I shouldn't
have.
> Truly evading while braking or accelerating shouldn't be possible.
with
> the idea of waiting a full lap before the shooting starts.
should change the latter half of the course (Just a bunch of winding
turns) to include more obstacles, perhaps something that's actually
hazardous :)
kph or so, considering that they have a 15m wide track to turn on.
free
> move - no MP required, just a piloting roll. It's hard for people to
> remember to save a MP to do the Bootleg.
bootleg. The rest of the time they didn't bother. I think it should
cost the MP.
will
> have more options.
vice-versa?
==
Candy Man (New Real Name, new e-mail addy, same lame jokes)
Antisocial with a Smile :)
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
From: Sam Akhtar <srakh...@ix.netcom.com>
Subject: Re: [HGML] AP stat
I want to say Russia still controls the largest reserves, but India is
also nagging at me for some reason...
From: Sam Akhtar <srakh...@ix.netcom.com>
Subject: Re: [HGML] AP stat
> uranium dust. From what I hear, that stuff can really f*ck up the inside of
> a tank, and those within it. If only it weren't so expensive....
It's a depleted Uranium round, hence radioactivity at very low levels...
might give you the a bad headache... if it doesn't trash you and your
ride at the same time...
From: Sam Akhtar <srakh...@ix.netcom.com>
Subject: Re: [HGML] Heavy Gear Technical Bay!
> first, but all the other web sites come up fine (and none of my password
> and user information works with this prompt)! Is the site down?
From: Dragon <dragon...@ccsnet.com>
Subject: Re: [HGML] AP stat
a VHAC is great for.
> >3/6/12/24 x20 +1acc +2rof size6
"We need bigger guns! Big F***in' Guns!"
From: Sam Akhtar <srakh...@ix.netcom.com>
Subject: Re: [HGML] AP stat
> significantly better than that of DPU. For bonus Probe-Points, name the
> metal, and the country which controls most of the world's supply of it.
> (If I gave you a hint, it would automatically set off a lightbulb so I
> won't).
From: Candy Man <pot...@rocketmail.com>
Subject: [HGML] [Minis] Question for ya...
game :( I picked up a Spitting Cobra mini (on the basis that larger
should be easier for my first time).
realized something: Aren't Spitting Cobra torsos supposed to be
*rounded*??
I have a squarish one, which makes me think I got the wrong torso
(Which might also explain why I can't find enough room for the rocket
pack and the arms don't fit in the shoulder holes).
didn't fit, I just filed away at the holes until they were big enough
to accomodate the arms).
it... it's almost white in colour, and has barely any flak on it.
Candy Man (New Real Name, new e-mail addy, same lame jokes)
Antisocial with a Smile :)
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
From: Dan Higdon <h...@charybdis.com>
Subject: Re: [HGML] AP stat
mean the
>> uranium dust. From what I hear, that stuff can really f*ck up the
inside of
>> a tank, and those within it. If only it weren't so expensive....
>It's a depleted Uranium round, hence radioactivity at very low levels...
>might give you the a bad headache... if it doesn't trash you and your
>ride at the same time...
DU rounds combusting pretty heinously. Almost like getting HEAT and kinetic
kill in one shell!
Dan Higdon (h...@charybdis.com)
http://www.charybdis.com/~hdan
From: Christian Schaller <schal...@LPL.Arizona.EDU>
Subject: Re: [HGML] AP stat
> And the S-System abhors specificity, hence there should never be a
> DPU-perk/flaw system of ANY kind in HG/JC.
> won't).
simply because I've got considerably less experience with matters military
than others on the list. I was thinking osmium, actually, since it's so
bloody dense. That got me wondering... What exactly is it about depleted
uranium that makes it so nice for use as a bullet? Is it a combination of
density and deformability? (As in, unable to be easily deformed. You
don't want an AP round flattening out like a pancake, do you? I know you
want that for some anti-armor uses - spallation kills - but just to fire a
round -through- a bunch of armor, it doesn't seem like you want to waste
energy deforming the round!)
the gigantic proto-solar nebulas that eventually become star systems.
(That's why I care about osmium.)
From: "Shaun A. Gupta" <sgu...@penn.com>
Subject: [HGML] Gene Roddenberry Dedication - Heavy Gear Technical Manual!
Just wanted to thank Dream Pod Nine for the dedication to Gene Roddenberry
(creator of Star Trek) in the Heavy Gear Technical Manual (bottom left on
first index page in the gray bar)! I am a HUGE Star Trek fan (and now a
HUGE Heavy Gear fan), so that was a little extra special to me when I saw
that! :) Thanks DP9 for a GREAT universe!
Shaun
From: Jonathan Bezeau <jbez...@uoguelph.ca>
Subject: Re: [HGML] AP stat
> so again, how about a SHAC? :)
> 3/6/12/24 x20 +1acc +2rof size6
size 9 weapon, IIRC. This monstrosity should cost about 900 OTV!! Maybe if
this was an autofire-capable LFG instead of a just-bigger autocannon I
might go with it. Then again, I probably still wouldn't.
Whatchoo talkin about, Willis?
> "Umm, 'scuze me.. You're dead."
We do what we can. "
From: eric.c...@utoronto.ca
Subject: [HGML] More HG Mini Questions....
Um, for painting minis, how many different brushes do I need?
I mean, should I have a totally separate brush for: white, light colours,
and dark colours? Should the white brush be ONLY used for white?
Also, for the hex bases, should the point be pointing forward, or the flat
side?
Thanks!
From: Jonathan Bezeau <jbez...@uoguelph.ca>
Subject: Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo
> > D.) Target acquisition: Out the window!
> annoying.
_finding_ the target. The rest is blowing him to tar. Defensively, losing
a lock-on is really vital too. The best situation is one where you manage
to acquire without your opponent managing it... then you can burst out of
your cover to attack while your opponent is at a total loss.
> should change the latter half of the course (Just a bunch of winding
> turns) to include more obstacles, perhaps something that's actually
> hazardous :)
teams of two on the track: one going in each direction. Teammates start
off on opposite sides of the track, and members of different teams are
spread equidistant around the track (so range starts off at soemthing
other than point blank).
a vehicle headed in the same direction (making it better to _not_ kill
opponents going your way, and marginally better to do the favor for
vehicles headed towards you).
> bootleg. The rest of the time they didn't bother. I think it should
> cost the MP.
We do what we can. "
From: at...@freenet.carleton.ca (Thomas McCambley)
Subject: Re: [HGML] Gene Roddenberry Dedication - Heavy Gear Technical Manual!
> Just wanted to thank Dream Pod Nine for the dedication to Gene Roddenberry
>(creator of Star Trek) in the Heavy Gear Technical Manual (bottom left on
>first index page in the gray bar)! I am a HUGE Star Trek fan (and now a
>HUGE Heavy Gear fan), so that was a little extra special to me when I saw
>that! :) Thanks DP9 for a GREAT universe!
get his due. :-)
Tom McCambley
at...@freenet.carleton.ca -=-=-=-=-=-=-=-=-=-= mcca0...@algonquinc.on.ca
Tom McCambley B.Sc (Hons) NCF Babylon 5/Star Wars SIG Guru <*>
Babylon 5 "Zen and the Art of Procrastination" Whovian
Fan at large http://www.ncf.carleton.ca/~at850/index.html Gearhead
From: eric.c...@utoronto.ca
Subject: Re: [HGML] [DeathTrack 1000] Weird-But-Tasty Sponsorship Trials
> make it an easier target for Candy Man. However, a Shian Miracle with
> a big RFB decided that that was the perfect time to go nuts with RoF.
> It wasted Ruth (who, miracurisly, crawled out and is at this time
> recovering on the MacKenzie homestead in the WFP) as well as a Blitz
> Jaeger, and, once again, missed Candy Man.
if that guy didn't leave (sorry, didn't catch his name), I wouldn't have
been able to take over and do that. Of course, you failed to mention his
miraculous spin around the pole. ^_^
From: Candy Man <pot...@rocketmail.com>
Subject: Re: [HGML] AP stat
so I
> > won't).
would automatically set off a lightbulb...)"
^^^^^^^^^
clue about what its AP properties are, but I think that's Probe's evil
way of throwing hints at us. :)
Candy Man (New Real Name, new e-mail addy, same lame jokes)
Antisocial with a Smile :)
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
From: Dragon <dragon...@ccsnet.com>
Subject: Re: [HGML] AP stat
> Whatchoo talkin about, Willis?
From: Dragon <dragon...@ccsnet.com>
Subject: Re: [HGML] More HG Mini Questions....
> Um, for painting minis, how many different brushes do I need?
> I mean, should I have a totally separate brush for: white, light
> colours,
> and dark colours? Should the white brush be ONLY used for white?
Acrylic paints clean off with just water, so you don't have to worry
about contaminating your paints.
> flat
> side?
From: Rick Pikul <rwpi...@uwaterloo.ca>
Subject: Re: [HGML] AP stat
>uranium that makes it so nice for use as a bullet? Is it a combination of
>density and deformability? (As in, unable to be easily deformed. You
>don't want an AP round flattening out like a pancake, do you? I know you
>want that for some anti-armor uses - spallation kills - but just to fire a
>round -through- a bunch of armor, it doesn't seem like you want to waste
>energy deforming the round!)
IIRC, this is the source of the spontanious combustion myth (U only forms a
oxide layer on contact with air). Uranium dust does burn, and is highly
toxic if in a solubile form.
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