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Source:

Page 265 of White Noise

Keywords:

"Mamba," "closer," "huge," "energy"

From: owner-heavygear@ (heavygear-digest)
Subject: heavygear-digest V3 #566
Date: 15 Sep 1997
Newsgroups: rec.games.mecha

heavygear-digest      Sunday, September 14 1997      Volume 03 : Number 566

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| This edition contains the following topics:
|=======================================================
Re: [HGML] Speculation: Long Fang Green Mamba
Re: [HGML] AP stat
Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo
Re: [HGML] AP stat
Re: [HGML] AP stat
Re: [HGML] AP stat
[HGML] Leaving List
Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World
Re: [HGML] AP stat
Re: [HGML] AP stat
Re: [HGML] AP stat
Re: [HGML] Choosing your minis
Re: [HGML] Tech. Questions:  WEBBLINGS!
Re: [HGML] AP stat
Re: [HGML] Heavy Gear Technical Bay!
Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo
Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World
Re: [HGML] AP stat
Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo
Re: [HGML] AP stat
Re: [HGML] AP stat
Re: [HGML] Heavy Gear Technical Bay!
Re: [HGML] AP stat
Re: [HGML] AP stat
[HGML] [Minis] Question for ya...
Re: [HGML] AP stat
Re: [HGML] AP stat
[HGML] Gene Roddenberry Dedication - Heavy Gear Technical Manual!
Re: [HGML] AP stat
[HGML] More HG Mini Questions....
Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo
Re: [HGML] Gene Roddenberry Dedication - Heavy Gear Technical Manual!
Re: [HGML] [DeathTrack 1000] Weird-But-Tasty Sponsorship Trials
Re: [HGML] AP stat
Re: [HGML] AP stat
Re: [HGML] More HG Mini Questions....
Re: [HGML] AP stat

----------------------------------------------------------------------

Date: Sun, 14 Sep 1997 13:04:34 -0400 (EDT)
From: Jonathan Bezeau <jbez...@uoguelph.ca>
Subject: Re: [HGML] Speculation: Long Fang Green Mamba

On Sat, 13 Sep 1997, Clifford Murphy wrote:
> Hiyas

>    Well, I've been perusing the SRAL for a little brain relaxation (one can
> only read about Quantum Efficencies for polychromophoric polymers for only
> so many hours a day ;)and was wondering about the Legion Noire and their
> Green Mambas. The Green Mamba is basically a Black Mamba -glass back
> +stealth and ECM.

[...]

I think you're probably right. You'd see many shades of Green Mamba...
Long Fang, Razor Fang, Brawler... mmm. It would only make sense.

"We work in the dark.
 We do what we can.  "

------------------------------

Date: Sun, 14 Sep 1997 13:11:10 -0400 (EDT)
From: Jonathan Bezeau <jbez...@uoguelph.ca>
Subject: Re: [HGML] AP stat

On Sat, 13 Sep 1997, Dragon wrote:
> Boosted damage?  Which ones?  a VHAC isn't going to swisscheese an MBT
> at med to long range without some serious maneuvering.  And I've seen an
> A-10 strafe a tank and ssee the shots travel in one side and out the
> other.  Say it was a light tank, that's at the very least a Heavy damage
> with crew killed.  And this without the pilot breaking a sweat.  (looked
> like it was sprayed with a hose.)

The VHAC is equivalent to a modern-day Avenger cannon. MBT armor on
Terranova is miles ahead of its current counterpart. Heavy Gear armor is
closer.

Note what a VHAC does to a Heavy Gear.

"We work in the dark.
 We do what we can.  "

------------------------------

Date: Sun, 14 Sep 1997 13:34:52 -0400
From: stoic <st...@atl.mindspring.com>
Subject: Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo

At 11:26 AM 9/14/97 -0400, you wrote:

>On the fly changes I made while setting up:
>B.) Passing in adjacent lanes is unobstructed. Before, the machine being
>passed could interfere - I decided that would add too much rolling to the
>game. Only trying to pass in the same lane should require piloting rolls.

        What if they're carrying a lance?  Trip trip trip.....

>D.) Target acquisition: Out the window! Keeping it would have reduced the
>gunnery involved, but I figure the general lack of cover and close quarters
>of DT1000 (not to mention the high-revving engines) makes acquiring the
>target a snap; no actions required.

        You mean that spectator Grizzly can't lob a few mortar shells into
the race? *boggle*

>B.) Don't start the firing on turn 2. Bad idea, very bad. I'm toying with
>the idea of waiting a full lap before the shooting starts.

        Award points for leftover ammo?

>A.) I'll probably make Bootleggers (quick turn to shoot backwards) a free
>move - no MP required, just a piloting roll. It's hard for people to
>remember to save a MP to do the Bootleg.

        Aww, make 'em think.

>D.) Driving backwards costs 1 MP/segment, not 2. What-the-heck, encourage
>more speed.

        SMS I could see at 1mp, but for walker mode 2mp would be better?

>H.) Saturation fire will last until the end of the next turn's movement.
>Yup, you might even have to drive through your own hail of fire :-).

        Uh, ok........  Talk about shooting yourself in the body.

>Of course, I needed more 'obstacles' on the track (all I had was Razor
>Track), but that was a matter of time - which I had run out of, too busy
>making plain track and obstacles. Next time we'll have a nastier track :-).

        Need jumps!  Make 'em rev that SMS, hit the ramp, pop into the air
and fly for a few meters...  You do have chassis reinforcement....?
        How about user determined obstacles?  Shoot the water tower and
watch the water wash away that cheetah who was ahead of you....

>This whole thing also showed me I need more Iguana and Cheetah models -
>they're bound to be the machine of choice in coming Death Tracks. Though if
>I can get ahold of Ferret or Bobcat minis (hint, hint, nudge) people will
>have more options. Too bad Sci-Fi World only had one Iggy (and no Cheetahs)
>left in stock (should've shopped earlier, too busy playing DT1000 and
>GearKrieg before I got a shopping chance).

        You know, that Jump Jet perk might actually be useful for a Death
Track.        
==================================================
If weren't for mindless and uninformed opinions,
most people wouldn't have opinions.  IMO, of course.
;-)

------------------------------

Date: Sun, 14 Sep 1997 12:39:32 -0500
From: Dan Higdon <h...@charybdis.com>
Subject: Re: [HGML] AP stat

>Boosted damage?  Which ones?  a VHAC isn't going to swisscheese an MBT
>at med to long range without some serious maneuvering.  And I've seen an
>A-10 strafe a tank and ssee the shots travel in one side and out the
>other.  Say it was a light tank, that's at the very least a Heavy damage
>with crew killed.  And this without the pilot breaking a sweat.  (looked
>like it was sprayed with a hose.)

Chances that footage was from either the Gulf War or some eqivalent tests,
so we're shooting at T-72s, at best.
Ok, let's get the basic rule book:

T-72 tank = 16 armor (page 122, rule book)
VHAC = x15 damage.  Add +1 damage for boosted damage ammo, and you get
hits where MOS = damage level.  Take a competent pilot (2/+1) at medium
range against an immobile target (no dodging, or minimal dodging), and
any average roll (3 or more) will overkill that tank.  If you don't want
to use boosted damage ammo, use ROF bonus - that gets the same effect
as you describe.  It would be more fun to use boosted damage and ROF
to attack two targets at once though. :-)

One rules refinement which I don't think is currently in HG airwar is
the idea of staying "stationary" meaning not wildly changing course.
(JC has this idea for space combat.)  If you add something like that so
that a pilot could aim more carefully, you could easily get the extra
plusses to make shredding a T-72 at long range trivial.

>I'd say boosted damage gun and ammo, and increased rate of fire.
>That's  x15 +1 (gun) +2 (ammo) +2 (rof) = x20 damage which would just
>about do it. Maybe.  Maybe inc. accuracy for the MoS.  Scary yes, but
>the A-10's main gun is a VERY scary weapon.  

Yes it is!  However, remember that it's not shooting at TerraNova quality
vehicles in most of those reels it's hitting last decade's armor, the T-72.
(Actually, the T-72 is early seventies tech - 1972 to be exact. :-)

- -------------------------------
Dan Higdon (h...@charybdis.com)
http://www.charybdis.com/~hdan

Ordinary's just not good enough today!

------------------------------

Date: Sun, 14 Sep 1997 13:19:43 -0400 (EDT)
From: Jonathan Bezeau <jbez...@uoguelph.ca>
Subject: Re: [HGML] AP stat

On Sun, 14 Sep 1997, John and Ron Prins wrote:

> Well, not quite. It fires +0 ACC greades (x15 damage) at base 3 range with
> +1 ROF :-). The Support Cobra is indeed a machine to be respected -
> especially given that it's so darn cheap (452 TV). I highly recommend
> cramming a veteran pilot in the thing - well worth the TV, as you're now
> effectively in a +0 maneuver Cobra variant with 3+1 gunnery. Joy, and only
> 1017 TV. Who needs a King Cobra anyways? :-)

Not me! Those things are _begging_ for a world of hurt. Now, the Hooded
King Cobra... 31 armor vs. HEAT (front) plus aerosol to drop enemy laser
fire by 2 damage multiple. Huzzah! The Southies have a damn fine sniping
machine!

> John D. Prins
> jpr...@interhop.net

"We work in the dark.
 We do what we can.  "

------------------------------

Date: Sun, 14 Sep 1997 10:53:19 -0700 (MST)
From: Prabal Nandy <na...@U.Arizona.EDU>
Subject: Re: [HGML] AP stat

> DPU AP Rounds or DPU Armor (M1-H-something...)
> 'course, seeing as to how there may not be too very many FISSION Nuclear
> Power Plants on TerraN, this may not be a possibility.... I don't
> believe you can get DPU from FUSION Plants...

  You can't, of course.
  And the S-System abhors specificity, hence there should never be a
DPU-perk/flaw system of ANY kind in HG/JC.

  And add to that, that there's at least ONE other metal with AP abilities
significantly better than that of DPU. For bonus Probe-Points, name the
metal, and the country which controls most of the world's supply of it.
(If I gave you a hint, it would automatically set off a lightbulb so I
won't).

                                                                -Probe

------------------------------

Date: Sun, 14 Sep 1997 14:07:25 -0400
From: Bill Charleroy <wpc...@psu.edu>
Subject: [HGML] Leaving List

How do I unsubscribe from this list?

------------------------------

Date: Sun, 14 Sep 1997 14:04:39 -0400
From: Dragon <dragon...@ccsnet.com>
Subject: Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World

> B.) Don't start the firing on turn 2. Bad idea, very bad. I'm toying
> with
> the idea of waiting a full lap before the shooting starts.

Probably a good idea.  I can see that rule being instated to allow the
racers to get position, and it would prolong the race, always a good
thing.

> C.) Too much dice rolling in the corners. I'll probably change this -
> you
> roll when you enter the curve, not every track segment on the curve.

Move the roll to the apex of the turn if they keep a steady speed.  This
is where the car/gear will break loose.  Anyone can enter a curve, but
not everyone will be able to hold their line through the apex and exit
the curve.

Tad
"It's a good thing I don't race, my pit crew would go nuts with all my
commentary."

------------------------------

Date: Sun, 14 Sep 1997 13:46:23 -0400
From: Dragon <dragon...@ccsnet.com>
Subject: Re: [HGML] AP stat

> Well, not quite. It fires +0 ACC greades (x15 damage) at base 3 range
> with
> +1 ROF :-).

No, actualy.. remember that a grenade is a range 0 weapon (+1 for point
blank -1 for acc)

> I dunno about that. On TN, MBTs sport 40 armor +5 frontal (+10 HEAT,
> but who
> cares). That's MOS 3 for a light hit (any angle) and MOS 6 for a heavy
> (5 if
> you pump the ROF into damage and hit on the side, nudge, nudge, wink,
> wink).
> Entirely possible if the tank isn't doing a lot of moving (and we
> won't even
> go into air war ranges, where a kilometer away is medium range). And
> 2/3
> heavy hits are crippling (crew kills, maneuver hits, heavy
> ficon/structure -
> even AUX hits on sensor dependant machines).

so again, how about a SHAC? :)
3/6/12/24 x20 +1acc +2rof size6

Gyro-stablized with an advanced feeder.  Give it a whopping rating with
expensive ammo.  Really only suitable for mounting on heav vehicles.

> Neither will get you those coveted overkills though. :-(. You need Mr.
> Snubby for that.

hmm modified SC. x30 2/4/8/16 0acc

Tad
"Umm, 'scuze me.. You're dead."

------------------------------

Date: Sun, 14 Sep 1997 12:03:49 -0700 (PDT)
From: Darwin <entr...@otter.castlefur.com>
Subject: Re: [HGML] AP stat

On Sun, 14 Sep 1997, Jonathan Bezeau wrote:
> On Sun, 14 Sep 1997, Dragon wrote:

> > ok, so you support the boosted damage gun and ammo, but not the rof?  I
> > can live with that if the junglemower fires 10 round bursts (don't
> > remember reading that, but makes sense).  BUt what about the +1 acc?

> Fire control.

I disagree.. the A-10 doesn't have a sophisticated gunsight.. the
accuracy's a property of the gun itself.

Darwin

------------------------------

Date: Sun, 14 Sep 1997 14:17:35 -0500
From: Dan Higdon <h...@charybdis.com>
Subject: Re: [HGML] AP stat

>  You can't, of course.
>  And the S-System abhors specificity, hence there should never be a
>DPU-perk/flaw system of ANY kind in HG/JC.

And that's why Silhouette RULES! :-)

>  And add to that, that there's at least ONE other metal with AP abilities
>significantly better than that of DPU. For bonus Probe-Points, name the
>metal, and the country which controls most of the world's supply of it.
>(If I gave you a hint, it would automatically set off a lightbulb so I
>won't).

Hmmm... Tungsten?  Dunno who controls the world's supply of Tungsten. :-)

One of the "good" parts about DU rounds is that they not only have some
nice penetration power, but they are an anit-biological agent as well!
(I quote good because violent destruction of life can only be considered
"good" if you squint at it right.) No, I don't mean the radiation, I mean the
uranium dust.  From what I hear, that stuff can really f*ck up the inside of
a tank, and those within it.  If only it weren't so expensive....

- -------------------------------
Dan Higdon (h...@charybdis.com)
http://www.charybdis.com/~hdan

DIE if you want to, you INNOCENT PUPPET!

------------------------------

Date: Sun, 14 Sep 1997 12:21:27 -0700
From: "Phoenix" <swer...@yknet.yk.ca>
Subject: Re: [HGML] Choosing your minis

Well the boxed sets come with a bunch of extra parts. Not a whole ot but a=
 decent amount. Strange thing is that the Northern one that I have has more=
 then a few LAC's. 4 of the right arms already have one attached..and there=
 are 5 loose ones. Wouldn't it be smarter to carry more ammo the two guns=
 of the same type?

- Hide quoted text -
- Show quoted text -
>    Unfortunately, Hugh's probably hit the nail on the head. . .
>market reality being what it is, it takes a long while for new stuff to
>appear - especially "frills" like spare parts packs.  Supposedly, the
>idea is to, eventually, include variant parts in the blister packs (i.e.
>you buy an Iguana and have all the parts for a regular Iggy, a Black Box
>Iggy, and a Blitz Iggy, or sufficient parts for the major variations of
>the Iggy Paratrooper).  There's not a lot of impetus for this so far
>'cause of price and profit (why sell one mini with three possible
>configurations when we'll happily buy all three at the same price?).
>Last I heard (GenCon), the Pod's workin' on variant kits and spares, but
>they can't be any more specific the Real Soon Now.
>    In other news. . . have the Basilisk and Bear minis been
>released yet?  And I still want a Sidewinder, so y'all gimme a hand
>inundating Quebec with requests for it - the more interest, the more
>likely we get it (the beauty of capitalism).
>    Sometime again,
>    Pat Paulsen

>Withered summer grass
>is truly all that remains
>Of the dreams of the warriors.

>                                           - Matsuo Basho

- -Clint Swereda
        swer...@yknet.yk.ca

------------------------------

Date: Sun, 14 Sep 1997 12:16:30 -0700
From: "Phoenix" <swer...@yknet.yk.ca>
Subject: Re: [HGML] Tech. Questions:  WEBBLINGS!

wrote:

>Hi all!
>    I know I'm wierd, and I love every minute of it!  :P  Now, I'm hooking up
>my dog's brain to my PC!  Does the red wire go to her Cerebellum?  Or the
>blue one?  Or maybe...

><Very Big Grin>,
>Shaun

It's the licorish one....

- -Clint Swereda
        swer...@yknet.yk.ca

------------------------------

Date: Sun, 14 Sep 1997 13:15:12 -0700 (PDT)
From: Darwin <entr...@otter.castlefur.com>
Subject: Re: [HGML] AP stat

On Sun, 14 Sep 1997, Prabal Nandy wrote:

>   And add to that, that there's at least ONE other metal with AP abilities
> significantly better than that of DPU. For bonus Probe-Points, name the
> metal, and the country which controls most of the world's supply of it.
> (If I gave you a hint, it would automatically set off a lightbulb so I
> won't).

Yeahyeah, Tungsten.. but Tungsten doesn't burst into flame in contact with
the air like DPU does. =)

Darwin

------------------------------

Date: Mon, 15 Sep 1997 08:54:38 +0100
From: Gareth Davies <sdav...@enterprise.net>
Subject: Re: [HGML] Heavy Gear Technical Bay!

At 08:23 14/09/97 -0400, you wrote:

>Hi all!
>    Is anyone else having problems accessing http://www.techbay.com/?  It
>keeps asking me for a password!  I thought the problem was at my end at
>first, but all the other web sites come up fine (and none of my password
>and user information works with this prompt)!  Is the site down?

>Thanks,
>Shaun

yeah there has been a problem with the techbay, but it seems to be sorted
now, thanks for the concern :)

- ----------------------------------------------------------------------
Gareth Davies                                   sdav...@enterprise.net
      For (Sanity == 0k, Sanity = NULL, Sanity == Sanity + Life)
- ----------------------------------------------------------------------

------------------------------

Date: Sun, 14 Sep 1997 17:15:27 -0400 (EDT)
From: jpr...@interhop.net (John and Ron Prins)
Subject: Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo

>>B.) Passing in adjacent lanes is unobstructed. Before, the machine being
>>passed could interfere - I decided that would add too much rolling to the
>>game. Only trying to pass in the same lane should require piloting rolls.

>        What if they're carrying a lance?  Trip trip trip.....

Heh. Clothesline! <fwap!> As of yet, DT1000 isn't really set up to handle
custome weapons loadouts - it takes long enough to get people to
choose/build a pilot and gear, let alone custom machines! Tournament play's
gotta be snappy.

>>D.) Target acquisition: Out the window! Keeping it would have reduced the
>>gunnery involved, but I figure the general lack of cover and close quarters
>>of DT1000 (not to mention the high-revving engines) makes acquiring the
>>target a snap; no actions required.
>        You mean that spectator Grizzly can't lob a few mortar shells into
>the race? *boggle*

Don't confuse terminology. Target Acquisition has to do with shooting in
Skirmish scale (you're at -2 if you don't acquire first, which takes an
action most of the time). You're thinking forward observing/spotting for
indirect fire.

>>B.) Don't start the firing on turn 2. Bad idea, very bad. I'm toying with
>>the idea of waiting a full lap before the shooting starts.
>        Award points for leftover ammo?

Nah. It's possible to reload in the pits...

>>A.) I'll probably make Bootleggers (quick turn to shoot backwards) a free
>>move - no MP required, just a piloting roll. It's hard for people to
>>remember to save a MP to do the Bootleg.
>        Aww, make 'em think.

It's a race - the faster the play, the better, really.

>>D.) Driving backwards costs 1 MP/segment, not 2. What-the-heck, encourage
>>more speed.
>        SMS I could see at 1mp, but for walker mode 2mp would be better?

Walking is pretty rare, so who cares?

>        How about user determined obstacles?  Shoot the water tower and
>watch the water wash away that cheetah who was ahead of you....

That's an idea - exploding targets on the side, collapsing pits...

- -----------------------------------------------------------------------------
"Guns-ablazin', fu-fightin', spell-chuckin', rubber-monster-stompin' ACTION!"
- -John comments on Feng Shui
- -----------------------------------------------------------------------------
John D. Prins
jpr...@interhop.net

------------------------------

Date: Sun, 14 Sep 1997 17:15:34 -0400 (EDT)
From: jpr...@interhop.net (John and Ron Prins)
Subject: Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World

>> C.) Too much dice rolling in the corners. I'll probably change this -
>> you
>> roll when you enter the curve, not every track segment on the curve.

>Move the roll to the apex of the turn if they keep a steady speed.  This
>is where the car/gear will break loose.  Anyone can enter a curve, but
>not everyone will be able to hold their line through the apex and exit
>the curve.

I'm thinking along the lines of: roll when you enter the curve, and if you
fail, roll to find out where you 'lose it'. It can't be a fixed place (like
an apex), as the barriers may change along the curve.

- -----------------------------------------------------------------------------
"Guns-ablazin', fu-fightin', spell-chuckin', rubber-monster-stompin' ACTION!"
- -John comments on Feng Shui
- -----------------------------------------------------------------------------
John D. Prins
jpr...@interhop.net

------------------------------

Date: Sun, 14 Sep 1997 17:15:21 -0400 (EDT)
From: jpr...@interhop.net (John and Ron Prins)
Subject: Re: [HGML] AP stat

>> Well, not quite. It fires +0 ACC greades (x15 damage) at base 3 range
>> with
>> +1 ROF :-).

>No, actualy.. remember that a grenade is a range 0 weapon (+1 for point
>blank -1 for acc)

Grenades have range...in Skirmish scale.

>so again, how about a SHAC? :)
>3/6/12/24 x20 +1acc +2rof size6

Nah. Diminishing returns at this point - you don't get your money's worth
out of the OTV. Besides, 45-50mm autocannons are already pushing it, don't
you think? Especially gear carried.

- -----------------------------------------------------------------------------
"Guns-ablazin', fu-fightin', spell-chuckin', rubber-monster-stompin' ACTION!"
- -John comments on Feng Shui
- -----------------------------------------------------------------------------
John D. Prins
jpr...@interhop.net

------------------------------

Date: Sun, 14 Sep 1997 15:07:46 -0700 (PDT)
From: Candy Man <pot...@rocketmail.com>
Subject: Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo

> - mind you, that was about 8 turns worth of action, and with 12 gears
> (reduced to 4 by the end)

Heh,heh 'zooks, heh-heh, cool.

> A.) everybody's unfamiliarity with the rules (expected),
> B.) massive amounts of gunplay very early in the game (un-expected).

Yeah, that was our fault.  John tried to convince us to wait 3 turns,
but we voted for weapons hot after 1 turn.

> Part of the gunplay was my fault - I put an 'obstacle' (razor track)
near
> the start of the race (which slowed down everyone while they were
still in a
> pack...oops)

I don't recall anybody slowing down specifically for the razor
track... It was just that the first gear (Ruth's poor Iggy) got its
FiCon shot out there, and some other gears were shot at.

> The race was won by a bat-out-of-hell Cheetah pilot with 3 +3
piloting. I
> don't think he fired a shot, but he did make some spectacular corners
> (including a minimum radius 180 degree hairpin at about 66kph -
basically,
> he grabbed the cornerpost and swung around it :-).

That was cool, and I don't think he ever dropped below 11 MPs either.

> Best gunplay scenario was
> the Strike Cheetah, who got up after a spectacular (but almost
undamaging)
> crash and opened up a can'o'whup-ass overkilling two opponants with
his RFB.
> That was the cannon fodder's fault, really, both of which had slowed
down to
> try and get off a decent shot at one another :-). It's a race, boys!

I didn't slow that Iggy down for a DECENT shot... the FiCon was at
- -5... I was just looking to reduce the defense roll by one for the
'zook :)

> I suppose I have to chalk that up to the nature of the wargamer -
people
> wanna shoot, and it's hard to hit things while travelling at top
speed and
> shooting at 3+1 (minimum) pilots.

It's not shooting at 3+1 pilots we had a problem with... it's shooting
at 3+1 (min) pilots in Cheetahs that we had a problem with :)

> Well, people had fun, and that's what really counts :-).

It was wicked, really :)

> On the fly changes I made while setting up:
> B.) Passing in adjacent lanes is unobstructed. Before, the machine
being
> passed could interfere - I decided that would add too much rolling
to the
> game. Only trying to pass in the same lane should require piloting

rolls.

The lanes ARE 5 m across...

> D.) Target acquisition: Out the window!

I've never played with Skirmish scale before, but TAing sounds
annoying.

> Problems I encountered:

> A.) Going evasive costs all your actions, right? But in skirmish
scale, it
> takes an action to change to/from Top Speed. I allowed people to
still
> change speeds while at Evasive Maneuvers - but I guess I shouldn't
have.
> Truly evading while braking or accelerating shouldn't be possible.

I don't remember anyone doing that...

> B.) Don't start the firing on turn 2. Bad idea, very bad. I'm toying
with
> the idea of waiting a full lap before the shooting starts.

The laps take too long to wait a full lap before firing.  I think you
should change the latter half of the course (Just a bunch of winding
turns) to include more obstacles, perhaps something that's actually
hazardous :)

> C.) Too much dice rolling in the corners.

Yep, 3+1 (min) gear pliots should be able to make a turn going at 60
kph or so, considering that they have a 15m wide track to turn on.

> Other probable changes:

> A.) I'll probably make Bootleggers (quick turn to shoot backwards) a
free
> move - no MP required, just a piloting roll. It's hard for people to
> remember to save a MP to do the Bootleg.

I only remember once when someone forgot to save the MP for the
bootleg.  The rest of the time they didn't bother.  I think it should
cost the MP.

> I can get ahold of Ferret or Bobcat minis (hint, hint, nudge) people
will
> have more options.

Yeah, I was looking for a Ferret at first.

> Great big GearKrieg game happened

Damn, I left too early and missed it :(

PS: Is it better to paint a mini before gluing it together, or
vice-versa?
==
Candy Man (New Real Name, new e-mail addy, same lame jokes)
Antisocial with a Smile :)

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com

------------------------------

Date: Sun, 14 Sep 1997 18:26:10 -0400
From: Sam Akhtar <srakh...@ix.netcom.com>
Subject: Re: [HGML] AP stat

> Hmmm... Tungsten?  Dunno who controls the world's supply of Tungsten. :-)

That's it, Tungsten... get it confused with Titanium all the time...
I want to say Russia still controls the largest reserves, but India is
also nagging at me for some reason...

------------------------------

Date: Sun, 14 Sep 1997 18:27:27 -0400
From: Sam Akhtar <srakh...@ix.netcom.com>
Subject: Re: [HGML] AP stat

> "good" if you squint at it right.) No, I don't mean the radiation, I mean the
> uranium dust.  From what I hear, that stuff can really f*ck up the inside of
> a tank, and those within it.  If only it weren't so expensive....

hrmm?  not so sure about that...
It's a depleted Uranium round, hence radioactivity at very low levels...
might give you the a bad headache... if it doesn't trash you and your
ride at the same time...

Sam Akhtar

------------------------------

Date: Sun, 14 Sep 1997 18:12:43 -0400
From: Sam Akhtar <srakh...@ix.netcom.com>
Subject: Re: [HGML] Heavy Gear Technical Bay!

> keeps asking me for a password!  I thought the problem was at my end at
> first, but all the other web sites come up fine (and none of my password
> and user information works with this prompt)!  Is the site down?

nope am having the same

Sam Akhtar

------------------------------

Date: Sun, 14 Sep 1997 18:25:15 -0400
From: Dragon <dragon...@ccsnet.com>
Subject: Re: [HGML] AP stat

> Grenades have range...in Skirmish scale.

Skirmish scale isn't very appropriate for massive conflicts, something
a  VHAC is great for.

> >so again, how about a SHAC? :)
> >3/6/12/24 x20 +1acc +2rof size6

> Nah. Diminishing returns at this point - you don't get your money's

That reminds me, anyone figure out hot the weapons are built/rated?

> you think? Especially gear carried.

I said it would be mainly vehicle mounted.

Tad
"We need bigger guns!  Big F***in' Guns!"

------------------------------

Date: Sun, 14 Sep 1997 18:24:23 -0400
From: Sam Akhtar <srakh...@ix.netcom.com>
Subject: Re: [HGML] AP stat

>   And add to that, that there's at least ONE other metal with AP abilities
> significantly better than that of DPU. For bonus Probe-Points, name the
> metal, and the country which controls most of the world's supply of it.
> (If I gave you a hint, it would automatically set off a lightbulb so I
> won't).

Er... titanium, Russia...?

------------------------------

Date: Sun, 14 Sep 1997 16:03:14 -0700 (PDT)
From: Candy Man <pot...@rocketmail.com>
Subject: [HGML] [Minis] Question for ya...

Ok, just before I bailed from SciFi world yesterday (and missed the GK
game :( I picked up a Spitting Cobra mini (on the basis that larger
should be easier for my first time).

I've been filing away at stuff for almost 3 hours now, and I just
realized something: Aren't Spitting Cobra torsos supposed to be
*rounded*??
I have a squarish one, which makes me think I got the wrong torso
(Which might also explain why I can't find enough room for the rocket
pack and the arms don't fit in the shoulder holes).

Anyhow, I doubt I can return it to RAFM now (when I found out the arms
didn't fit, I just filed away at the holes until they were big enough
to accomodate the arms).

Also, my HRP/48 looks to be made of a different metal than the rest of
it... it's almost white in colour, and has barely any flak on it.

==
Candy Man (New Real Name, new e-mail addy, same lame jokes)
Antisocial with a Smile :)

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com

------------------------------

Date: Sun, 14 Sep 1997 18:21:14 -0500
From: Dan Higdon <h...@charybdis.com>
Subject: Re: [HGML] AP stat

At 06:27 PM 9/14/97 -0400, you wrote:

>> "good" if you squint at it right.) No, I don't mean the radiation, I
mean the
>> uranium dust.  From what I hear, that stuff can really f*ck up the
inside of
>> a tank, and those within it.  If only it weren't so expensive....

>hrmm?  not so sure about that...
>It's a depleted Uranium round, hence radioactivity at very low levels...
>might give you the a bad headache... if it doesn't trash you and your
>ride at the same time...

Nope, it's not the radioactivity at all.  I seem to remember something about
DU rounds combusting pretty heinously.  Almost like getting HEAT and kinetic
kill in one shell!

- -------------------------------
Dan Higdon (h...@charybdis.com)
http://www.charybdis.com/~hdan

DIE if you want to, you INNOCENT PUPPET!

------------------------------

Date: Sun, 14 Sep 1997 17:02:55 -0700 (MST)
From: Christian Schaller <schal...@LPL.Arizona.EDU>
Subject: Re: [HGML] AP stat

On Sun, 14 Sep 1997, Prabal Nandy wrote:
>   And the S-System abhors specificity, hence there should never be a
> DPU-perk/flaw system of ANY kind in HG/JC.

<wild applause and cheering>

> (If I gave you a hint, it would automatically set off a lightbulb so I
> won't).

Cute as bug, that's what I always say about his Probliness.

Others have suggested you're talking about tungsten, which I'll buy -
simply because I've got considerably less experience with matters military
than others on the list.  I was thinking osmium, actually, since it's so
bloody dense.  That got me wondering...  What exactly is it about depleted
uranium that makes it so nice for use as a bullet?  Is it a combination of
density and deformability?  (As in, unable to be easily deformed.  You
don't want an AP round flattening out like a pancake, do you?  I know you
want that for some anti-armor uses - spallation kills - but just to fire a
round -through- a bunch of armor, it doesn't seem like you want to waste
energy deforming the round!)

Random space science fact:  Osmium is the first element to condense out of
the gigantic proto-solar nebulas that eventually become star systems.
(That's why I care about osmium.)

- --Chris

------------------------------

Date: Sun, 14 Sep 1997 20:03:14 -0400
From: "Shaun A. Gupta" <sgu...@penn.com>
Subject: [HGML] Gene Roddenberry Dedication - Heavy Gear Technical Manual!

Hi all!
        Just wanted to thank Dream Pod Nine for the dedication to Gene Roddenberry
(creator of Star Trek) in the Heavy Gear Technical Manual (bottom left on
first index page in the gray bar)!  I am a HUGE Star Trek fan (and now a
HUGE Heavy Gear fan), so that was a little extra special to me when I saw
that!  :)  Thanks DP9 for a GREAT universe!

Later,
Shaun

------------------------------

Date: Sun, 14 Sep 1997 21:09:10 -0400 (EDT)
From: Jonathan Bezeau <jbez...@uoguelph.ca>
Subject: Re: [HGML] AP stat

On Sun, 14 Sep 1997, Dragon wrote:
> so again, how about a SHAC? :)
> 3/6/12/24 x20 +1acc +2rof size6

You're kidding, right? This is pretty comparable to the LFG, which is a
size 9 weapon, IIRC. This monstrosity should cost about 900 OTV!! Maybe if
this was an autofire-capable LFG instead of a just-bigger autocannon I
might go with it. Then again, I probably still wouldn't.

> hmm modified SC. x30 2/4/8/16 0acc

Hmm... unnecessarily silly guns. Upgraded damage & accuracy & range?
Whatchoo talkin about, Willis?

> Tad
> "Umm, 'scuze me.. You're dead."

"We work in the dark.
 We do what we can.  "

------------------------------

Date: Sun, 14 Sep 1997 21:20:15 -0400
From: eric.c...@utoronto.ca
Subject: [HGML] More HG Mini Questions....

Hi!
Um, for painting minis, how many different brushes do I need?
I mean, should I have a totally separate brush for: white, light colours,
and dark colours? Should the white brush be ONLY used for white?
Also, for the hex bases, should the point be pointing forward, or the flat
side?
Thanks!

------------------------------

Date: Sun, 14 Sep 1997 21:19:55 -0400 (EDT)
From: Jonathan Bezeau <jbez...@uoguelph.ca>
Subject: Re: [HGML] [DT1000] Playtesting Results, Sci-Fi World Demo

On Sun, 14 Sep 1997, Candy Man wrote:
> > D.) Target acquisition: Out the window!

> I've never played with Skirmish scale before, but TAing sounds
> annoying.

It's not as bad as it seems. Playing in terrrain makes half of the battle
_finding_ the target. The rest is blowing him to tar. Defensively, losing
a lock-on is really vital too. The best situation is one where you manage
to acquire without your opponent managing it... then you can burst out of
your cover to attack while your opponent is at a total loss.

> The laps take too long to wait a full lap before firing.  I think you
> should change the latter half of the course (Just a bunch of winding
> turns) to include more obstacles, perhaps something that's actually
> hazardous :)

Or you could do some of the tricks from Autoduel. My favorite events had
teams of two on the track: one going in each direction. Teammates start
off on opposite sides of the track, and members of different teams are
spread equidistant around the track (so range starts off at soemthing
other than point blank).

You get one point for junking an opposing vehicle. You get two for passing
a vehicle headed in the same direction (making it better to _not_ kill
opponents going your way, and marginally better to do the favor for
vehicles headed towards you).

> I only remember once when someone forgot to save the MP for the
> bootleg.  The rest of the time they didn't bother.  I think it should
> cost the MP.

Yeah!

"We work in the dark.
 We do what we can.  "

------------------------------

Date: Sun, 14 Sep 1997 21:59:40 -0400 (EDT)
From: at...@freenet.carleton.ca (Thomas McCambley)
Subject: Re: [HGML] Gene Roddenberry Dedication - Heavy Gear Technical Manual!

>Hi all!
>    Just wanted to thank Dream Pod Nine for the dedication to Gene Roddenberry
>(creator of Star Trek) in the Heavy Gear Technical Manual (bottom left on
>first index page in the gray bar)!  I am a HUGE Star Trek fan (and now a
>HUGE Heavy Gear fan), so that was a little extra special to me when I saw
>that!  :)  Thanks DP9 for a GREAT universe!

On that note, has a book been dedicated to J. Michael Straczynski yet?

I remember Lucas, Spielberg, and Sagan getting mentions so when does JMS
get his due. :-)

Cheers,
Tom McCambley

- --
at...@freenet.carleton.ca -=-=-=-=-=-=-=-=-=-= mcca0...@algonquinc.on.ca  
Tom McCambley B.Sc (Hons)           NCF Babylon 5/Star Wars SIG Guru <*>  
   Babylon 5         "Zen and the Art of Procrastination"        Whovian  
 Fan at large    http://www.ncf.carleton.ca/~at850/index.html   Gearhead

------------------------------

Date: Sun, 14 Sep 1997 21:32:03 -0400
From: eric.c...@utoronto.ca
Subject: Re: [HGML] [DeathTrack 1000] Weird-But-Tasty Sponsorship Trials

On Sat, 13 Sep 1997, Candy Man wrote:

> Down to just 6 Gears, Ruth slowed down to distract one gear so as to
> make it an easier target for Candy Man.  However, a Shian Miracle with
> a big RFB decided that that was the perfect time to go nuts with RoF.
> It wasted Ruth (who, miracurisly, crawled out and is at this time
> recovering on the MacKenzie homestead in the WFP) as well as a Blitz
> Jaeger, and, once again, missed Candy Man.

        Hee hee hee! I remember you!! I blew you up REAL good! Of course,
if that guy didn't leave (sorry, didn't catch his name), I wouldn't have
been able to take over and do that. Of course, you failed to mention his
miraculous spin around the pole. ^_^

------------------------------

Date: Sun, 14 Sep 1997 19:04:23 -0700 (PDT)
From: Candy Man <pot...@rocketmail.com>
Subject: Re: [HGML] AP stat

> > (If I gave you a hint, it would automatically set off a lightbulb
so I
> > won't).

Let me repeat that for you one more time "(If I gave you a hint, it
would automatically set off a lightbulb...)"
                        ^^^^^^^^^

Tungsten is the element that's in incandecent lightbulbs.  I have no
clue about what its AP properties are, but I think that's Probe's evil
way of throwing hints at us. :)

==
Candy Man (New Real Name, new e-mail addy, same lame jokes)
Antisocial with a Smile :)

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com

------------------------------

Date: Sun, 14 Sep 1997 22:21:12 -0400
From: Dragon <dragon...@ccsnet.com>
Subject: Re: [HGML] AP stat

> > hmm modified SC. x30 2/4/8/16 0acc

> Hmm... unnecessarily silly guns. Upgraded damage & accuracy & range?
> Whatchoo talkin about, Willis?

Tech manual pg. 62-69

------------------------------

Date: Sun, 14 Sep 1997 22:43:17 -0400
From: Dragon <dragon...@ccsnet.com>
Subject: Re: [HGML] More HG Mini Questions....

> Hi!
> Um, for painting minis, how many different brushes do I need?
> I mean, should I have a totally separate brush for: white, light
> colours,
> and dark colours? Should the white brush be ONLY used for white?

I use a couple brushes but they are for control not for the colors.
Acrylic paints clean off with just water, so you don't have to worry
about contaminating your paints.

> Also, for the hex bases, should the point be pointing forward, or the
> flat
> side?

Flat side! Read your manual.

Tad

------------------------------

Date: Sun, 14 Sep 1997 23:02:40 -0400
From: Rick Pikul <rwpi...@uwaterloo.ca>
Subject: Re: [HGML] AP stat

At 05:02 PM 9/14/97 -0700, Christian Schaller wrote:

        {Foomph...}

>bloody dense.  That got me wondering...  What exactly is it about depleted
>uranium that makes it so nice for use as a bullet?  Is it a combination of
>density and deformability?  (As in, unable to be easily deformed.  You
>don't want an AP round flattening out like a pancake, do you?  I know you
>want that for some anti-armor uses - spallation kills - but just to fire a
>round -through- a bunch of armor, it doesn't seem like you want to waste
>energy deforming the round!)

        Density, and the fact that uranium-iron alloys have _low_ melting points.
IIRC, this is the source of the spontanious combustion myth (U only forms a
oxide layer on contact with air).  Uranium dust does burn, and is highly
toxic if in a solubile form.

------------------------------

End of heavygear-digest V3 #566
*******************************


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